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Game Engine Architecture

Game Engine Architecture

Hardback (15 Jun 2009)

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Publisher's Synopsis

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Book information

ISBN: 9781568814131
Publisher: Taylor and Francis
Imprint: CRC Press
Pub date:
DEWEY: 794.81526
DEWEY edition: 22
Language: English
Number of pages: 860
Weight: 1698g
Height: 235mm
Width: 191mm
Spine width: 43mm