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Game-Based Learning Across the Lifespan

Game-Based Learning Across the Lifespan Cross-Generational and Age-Oriented Topics - Advances in Game-Based Learning

1st ed. 2016

Hardback (01 Nov 2016)

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Publisher's Synopsis

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.


Book information

ISBN: 9783319417950
Publisher: Springer International Publishing
Imprint: Springer
Pub date:
Edition: 1st ed. 2016
DEWEY: 371.334
DEWEY edition: 23
Language: English
Number of pages: 154
Weight: 3731g
Height: 235mm
Width: 155mm
Spine width: 11mm