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Game Audio Programming

Game Audio Programming

1st Edition

Paperback (24 Nov 2002)

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Publisher's Synopsis

Game Audio Programming is a comprehensive guide to interactive audio programming for the Microsoft Windows ® platform. Written for C++ programmers implementing an audio system for an entertainment or multimedia title, this practical reference covers a wide range of topics relevant to today's audio programmers, including DirectX Audio, audio decompression libraries, hardware filters and effects, geometric representation of world data for effects, occlusion and obstruction, and more. In addition, a full-featured, documented, and internally commented game audio programming (GAP) library is referenced throughout the book to explain various concepts. The library is included on the companion CD-ROM and can be used as either a ready-to-use library for your own games or as reference code to help implement an audio system.

Book information

ISBN: 9781584502456
Publisher: Cengage Learning
Imprint: Charles River Media
Pub date:
Edition: 1st Edition
DEWEY: 794.8165
DEWEY edition: 21
Number of pages: 640
Weight: 1012g
Height: 229mm
Width: 157mm
Spine width: 41mm