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Fundamental 2D Game Programming With Java

Fundamental 2D Game Programming With Java

Paperback (10 Apr 2014)

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Publisher's Synopsis

Learning the fundamentals of 2D game programming is the key to quickly building your game-development expertise. Understanding the elements of the 2D environment will provide a solid foundation in game creation, whether you stick with 2D or move on. FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA teaches you the basics using Java, including application programming, full-screen games, input handling, matrix transformations, basic physics, intersection testing, collision detection, and much more. The book's three parts cover: The Foundations (building a simple prototype game), the Polish (fine-tuning to create a satisfying gaming experience), and The Complete Game (creating an entire game from start to finish). Author and game developer Timothy Wright shares his toolkit of code and expertise to help you speed up the process of game programming in Java. Sharpen your Java skills and have a great time creating games with FUNDAMENTAL 2D GAME PROGRAMMING WITH JAVA.

Book information

ISBN: 9781305076532
Publisher: Cengage Learning
Imprint: Cengage Learning
Pub date:
DEWEY: 794.815133
DEWEY edition: 23
Language: English
Number of pages: 688
Weight: 1298g
Height: 230mm
Width: 188mm
Spine width: 40mm