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Evolutionary Artificial Neural Network Weight Tuning to Optimize Decision Making for an Abstract Game

Evolutionary Artificial Neural Network Weight Tuning to Optimize Decision Making for an Abstract Game

Paperback (16 Nov 2012)

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Publisher's Synopsis

Abstract strategy games present a deterministic perfect information environment with which to test the strategic capabilities of artificial intelligence systems. With no unknowns or random elements, only the competitors' performances impact the results. This thesis takes one such game, Lines of Action, and attempts to develop a competitive heuristic. Due to the complexity of Lines of Action, artificial neural networks are utilized to model the relative values of board states. An application, pLoGANN (Parallel Lines of Action with Genetic Algorithm and Neural Networks), is developed to train the weights of this neural network by implementing a genetic algorithm over a distributed environment. While pLoGANN proved to be designed efficiently, it failed to produce a competitive Lines of Action player, shedding light on the difficulty of developing a neural network to model such a large and complex solution spa

Book information

ISBN: 9781288307098
Publisher: Creative Media Partners, LLC
Imprint: Biblioscholar
Pub date:
Language: English
Number of pages: 102
Weight: 195g
Height: 246mm
Width: 189mm
Spine width: 5mm