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Escaping Boredom in the Classroom

Escaping Boredom in the Classroom Breakouts, Breakout Boxes and Escape Rooms

Hardback (01 Feb 2022)

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Publisher's Synopsis

Gamification is an entertaining, fun, and educational way to teach and learn English as a second or foreign language and escape boredom in the classroom. This volume presents the general premises of applying gamification to the learning experience and the advantages of implementing escape rooms, breakouts, and breakout boxes in the classroom. It also considers a wide range of practical proposals in varied subject areas, easily adaptable to any education level and perfect for the practice of lexical and grammatical content for students learning English.

Book information

ISBN: 9781527577756
Publisher: Cambridge Scholars Publishing
Imprint: Cambridge Scholars Publishing
Pub date:
DEWEY: 428.0071
DEWEY edition: 23
Number of pages: 360
Weight: -1g
Height: 210mm
Width: 148mm