Publisher's Synopsis
This groundbreaking book explores the power of gamification through educational escape rooms, aiming to revolutionize how students engage with learning in the digital age. Focusing on English as a Foreign Language (EFL), this volume offers practical, immersive experiences designed to captivate and motivate secondary school students. From the mysterious and magical worlds of Sherlock Holmes and Harry Potter to that of the Wizard of Oz, the book presents nine creative escape rooms inspired by literary works. These gamified and interactive scenarios enhance language skills while fostering teamwork, critical thinking, and creativity. This collection is perfect for teachers embracing modern pedagogies in today's globalised educational landscape.