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Entertainment Computing and Serious Games

Entertainment Computing and Serious Games International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers - Lecture Notes in Computer Science

Paperback (06 Oct 2016)

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Publisher's Synopsis

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.

The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. 

Book information

ISBN: 9783319461519
Publisher: Springer International Publishing
Imprint: Springer
Pub date:
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: 541
Weight: 765g
Height: 235mm
Width: 155mm
Spine width: 28mm