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Educational Potential of Computer Games

Educational Potential of Computer Games

Hardback (01 Jun 2007)

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Publisher's Synopsis

There is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts. In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism.

About the Publisher

Bloomsbury Continuum

Book information

ISBN: 9780826497475
Publisher: Bloomsbury Publishing
Imprint: Bloomsbury Continuum
Pub date:
DEWEY: 371.334
DEWEY edition: 22
Language: English
Number of pages: 232
Weight: 512g
Height: 230mm
Width: 154mm
Spine width: 23mm