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Computer Games

Computer Games Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction With the 24th International Conference on Artificial Intelligence, UJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015 : Revised Selected Papers - Communications in Computer and Information Science

1st ed. 2016

Paperback (12 May 2016)

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Publisher's Synopsis

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.
The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

Book information

ISBN: 9783319394015
Publisher: Springer International Publishing
Imprint: Springer
Pub date:
Edition: 1st ed. 2016
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: 179
Weight: 2993g
Height: 235mm
Width: 155mm
Spine width: 10mm