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Computer Games as a Sociocultural Phenomenon

Computer Games as a Sociocultural Phenomenon Games Without Frontiers, War Without Tears

2008

Hardback (01 Feb 2008)

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Publisher's Synopsis

Internationally renowned media and literature scholars, social scientists, game designers and artists explore the cultural potential of computer games in this rich anthology, which introduces the latest approaches in the central fields of game studies and provides an extensive survey of contemporary game culture.

About the Publisher

Palgrave Macmillan

From award-winning research which changes the world to textbooks and study guides which educate and inspire, we publish across the humanities, social sciences and business for academics, students, professionals and librarians worldwide.With offices in London and New York, and sales teams across 50 countries, we have a global reach and as part of Macmillan Science and Education, are proud to uphold an unbroken tradition of over 170 years of academic publishing.

Book information

ISBN: 9780230545441
Publisher: Palgrave Macmillan UK
Imprint: Palgrave Macmillan
Pub date:
Edition: 2008
DEWEY: 306.487
DEWEY edition: 22
Language: English
Number of pages: 229
Weight: 412g
Height: 148mm
Width: 225mm
Spine width: 16mm