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Clinical Rehabilitation Experience Utilizing Serious Games

Clinical Rehabilitation Experience Utilizing Serious Games Rehabilitation Technology and a Technical Concept for Health Data Collection - Advanced Studies Mobile Research Center Bremen

Paperback (14 May 2018)

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Publisher's Synopsis

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.

Book information

ISBN: 9783658219567
Publisher: Springer Fachmedien Wiesbaden
Imprint: Springer Vieweg
Pub date:
Language: English
Number of pages: 241
Weight: 344g
Height: 152mm
Width: 212mm
Spine width: 20mm