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Cases on Digital Game-Based Learning

Cases on Digital Game-Based Learning Methods, Models, and Strategies

Hardback (30 Jan 2013)

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Publisher's Synopsis

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels.

Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyses the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Book information

ISBN: 9781466628489
Publisher: IGI Global
Imprint: IGI Global
Pub date:
DEWEY: 371.397
DEWEY edition: 23
Language: English
Number of pages: 592
Weight: 1292g
Height: 254mm
Width: 178mm
Spine width: 33mm