Publisher's Synopsis
What if you could stop just playing games-and start building them?
Have a game idea but no idea how to begin? Tried tutorials but felt lost or stuck? Wondering if you can really make a game that sells?
This book is your no-fluff, hands-on guide to building real games with Unity and C#. Whether you're a complete beginner or ready to level up, you'll learn how to create 2D and 3D games from scratch, design addictive gameplay, optimize for mobile and PC, and even publish your own titles.
Think it's too late to break into the $500+ billion game industry? Think again.
Inside, you'll discover:
✅ Game mechanics, UI, animation, physics, and sound
✅ How to turn ideas into working games-fast
✅ Tips for publishing, marketing, and actually making money
✅ Real-world workflows that pros use-broken down simply
This isn't just a how-to manual-it's a challenge to create, ship, and thrive as a game developer.
Ready to stop dreaming and start building?