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Andrew Rollings and Ernest Adams on Game Design

Andrew Rollings and Ernest Adams on Game Design - NRG

Paperback (15 May 2003)

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Publisher's Synopsis

How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.

Book information

ISBN: 9781592730018
Publisher: Pearson Education
Imprint: New Riders
Pub date:
DEWEY: 794.8151
DEWEY edition: 21
Language: English
Number of pages: 621
Weight: 1052g
Height: 232mm
Width: 188mm
Spine width: 27mm