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An Introduction to the Senses for Computer Game and Virtual Reality Designers

An Introduction to the Senses for Computer Game and Virtual Reality Designers

Paperback (15 Jul 2005)

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Publisher's Synopsis

An understanding of the senses - vision, hearing, touch, chemical and other non-human senses - is important not only for many fields of biology but also in applied areas such as human-computer interaction, robotics and computer games. Using information theory as a unifying framework, this is a wide-ranging survey of sensory systems, covering all known senses. The book draws on three unifying principles to examine senses: the Nyquist sampling theorem, Shannon's information theory, and the creation of different streams of information to subserve different tasks. This framework is used to discuss the fascinating role of sensory adaptation in the context of environment and lifestyle. Providing a fundamental grounding in sensory perception, the book then demonstrates how this knowledge can be applied to the design of human-computer interfaces and virtual environments. It is an ideal resource for both graduate and undergraduate students of biology, engineering (robotics) and computer science.

About the Publisher

Cambridge University Press

Cambridge University Press dates from 1534 and is part of the University of Cambridge. We further the University's mission by disseminating knowledge in the pursuit of education, learning and research at the highest international levels of excellence.

Book information

ISBN: 9780521012027
Publisher: Cambridge University Press
Imprint: Cambridge University Press
Pub date:
DEWEY: 152.1024006
DEWEY edition: 22
Language: English
Number of pages: 350
Weight: -1g
Height: 247mm
Width: 174mm