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Agents for Games and Simulations II : Trends in Techniques, Concepts and Design

Agents for Games and Simulations II : Trends in Techniques, Concepts and Design - Lecture Notes in Computer Science. Lecture Notes in Artificial Intelligence

2011

Paperback (14 Jan 2011)

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Publisher's Synopsis

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games.

This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

Book information

ISBN: 9783642181801
Publisher: Springer Berlin Heidelberg
Imprint: Springer
Pub date:
Edition: 2011
DEWEY: 006.3
DEWEY edition: 23
Language: English
Number of pages: 206
Weight: 343g
Height: 235mm
Width: 155mm
Spine width: 15mm