Publisher's Synopsis
Three apparently unconnected events and places are all mysteriously bound up across time and space. In 1668 in an isolated community in the wilds of Exmoor, a poor peasant family is terrorized by a crazed witchfinder. More than 300 hundred years later, the crew of HMS Leopard welcome on board two distraught survivors of a shipwreck off the coast of East Africa. And at the beginning of the new millennium three geeky lads build an experimental computer and end up with much more than they bargained for.