Grand Research Challenges in Games and Entertainment Computing in Brazil, GranDGamesBR 2020-2030

Grand Research Challenges in Games and Entertainment Computing in Brazil, GranDGamesBR 2020-2030 First Forum, GranDGamesBR 2020, Recife, Brazil, November 7-10, 2020, and Second Forum, GranDGamesBR 2021, Gramado, Brazil, October 18-21, 2021, Revised Selected Papers - Communications in Computer and Information Science

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Publisher's Synopsis

This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021.


The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.

Book information

ISBN: 9783031276385
Publisher: Springer Nature Switzerland
Imprint: Springer
Pub date:
DEWEY: 794.8
DEWEY edition: 23
Language: English
Number of pages: x, 273
Weight: 408g
Height: 235mm
Width: 155mm
Spine width: 15mm