Fun Inc Why Games Are the Twenty-First Century's Most Serious Business

Paperback (06 Jan 2011)

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Publisher's Synopsis

'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.'
Independent

Book information

ISBN: 9780753519455
Publisher: Ebury Publishing
Imprint: Virgin Books
Pub date:
DEWEY: 338.7617948
DEWEY edition: 23
Language: English
Number of pages: 258
Weight: 194g
Height: 199mm
Width: 127mm
Spine width: 15mm